In previous total war games they had a purpose, lumber making hulls stronger and so on. Granite, marble and limestone were quarried and used for construction and decorative art by all the classical cultures of Greece, Egypt, Persia, Rome and beyond. Even bricks require more effort and energy than stoneworking. Stone is the most readily-available building material for humans after wood. When being or having a client state, what are the pros and cons? Are there no unique battle maps for special cities in the Total War: ROME II campaign? Out of curiosity what is the point in resources? Im talking about things like wine, olives, marble, lead and so on. Empires build in immortal stone, a challenge to the passing of time.
What are the pros and cons of a client state in Rome 2: Total War. These resources are listed with special slots on the trade details widget.I imagine the effects might be similar to Civ 5's resources, but it's really unclear exactly what they do, and what the bonuses might be for having them imported.In general I'm just wondering how the effects of resources work?Are resources necessary for certain military, cultural, or trade buildings?Do they give public order bonuses? Looking through the online manual, I can't seem to find any data on the actual effects of resources (ex.